Game QA

We test and analize your game's Functionality, UI/UX, Performance, Language, Design, and Storytelling Consistency. Tackling things at the right time can, not only save resources, but maintain the game's purpose.

Walking SimulatorDreamcore
EducationalFábrica de Programadores
Mobile GamesDoctor Who: Lost in Time
Blockchain gamingThe Sandbox
4X StrategyMaster Of Orion: Conquer the Stars
Blockchain MOBAR.A.V.E
Turn-Based RPGElement Space
AdventureAdventure Time: Finn & Jake's Epic Quest
Adventure/SportsSpongeBob SquarePants: Surf & Skate Roadtrip
PuzzleSave the Turtles
WrestlingAAA Lucha Libre: Héroes del Ring
Shoot'Em UpHorizon Riders
CreativeArt of Ink
Adventure/PuzzleEl Chavo
MusicAtrévete a Soñar
PuzzleBug Bound
FPSProtocol
Visual NovelThe Peace I Found In You

Our Experience

In the shoes of the player since 2010🚀
Specialization

We specialize in video games and we've worked in the release of:

✔️ Hardcore, Mid-Core and Casual Video Games.
✔️ Single and Online Multiplayer Games.
✔️ PC (Windows/Mac OS), SteamOS, Nintendo DS, Nintendo Wii, PSP, XBOX One and PlayStation 4, Mobile and Web projects.

Manual Testing

We design a test plan and, depending on the project status and needs, we perform:

✔️ Exploratory, Smoke, Sanity, Regression and Database Tests.
✔️ Acceptance, Compliance, Compatibility, UX/UI Tests.
✔️ Performance and Stress Tests.
✔️ Localization Tests.

Localization

We also provide translation and localization services:

✔️ Translation en-es and es-en in LA.
✔️ Localization in English into Latin American Spanish.
✔️ We check for linguistic, cultural and functional issues.

About us

Yael Kryza

Hello! I'm Yai, I was born in Argentina and... YES, I'm a gamer! 👾 Maybe we'll cross paths in CS GO, CS 1.6 or LoL.
I’ve been playing video games since I was 4 years old and I love to draw and design 3D models and textures in my free time.
I started working in the industry in 2010 while I was studying Game Art and Game Design. Since then, I've been working as a QA in projects for PC Windows/Mac, Steam OS, iOS and for consoles like Nintendo DS, Nintendo Wii, PSP and Sifteo Cubes.
After completing my QA management course, I worked as a QA Leader in Sixth Vowel and as a QA Manager in The Sandbox. I also worked as a Producer in the game "Master of Orion" at NGD Studios.
I'm always thinking of ways to improve the game... "Is it intuitive enough?" "How do other games tackle this kind of problems?" I'm still hoping for the 100% bug-free experience!😁
It's vital to participate in the game development process from the very start, and work side by side with the devs and all the areas involved. I can say that I debunked the myth that QA and developers don't get along! 🤜🤛
Oh, and just so you know... I'M A JIRA LOVER. 🙌

Go to my Linkedin
Pedro Castagnola

Hi! My name is Pedro Castagnola and I'm an Argentinian-Italian IT Engineer. I'm a huge fan of everything related to the horror genre: books, cinema and story-driven games. 🧟‍♂️
At first, I started working for IT companies, from telecomunications to the agro-industry. When the time came to choose my IT engineering degree final project field, I decided I wanted to something useful that could bring about a change somehow. As a gamer, I started reading about educational games for kids and I ended up developing a maths video game which I implemented in a primary school in Buenos Aires.
That's when I started studying Game Development, Game Design, Gamification, Storytelling and Localization (encountering linguistic issues really kicks me out of an immersive experience 👻). I then designed and developed a Suspense/Adventure game called Under The Pyramid.
Ever since I've been doing what I love, which is working in the game industry as a QA, making diligent efforts to deliver the best experience possible. 🧐

Go to my Linkedin